A comprehensive timeline of key events, decisions, and milestones — from the founding in 2019 and the original RPG life simulator concept, to the pivotal direction change to a war campaign game with freeroam in Late 2023.
ToadVille Bay Ltd was founded in 2019 by Gabriel Medrano Gutiérrez. From the outset, the project had a clear creative direction: to develop a roleplaying life simulator game drawing direct inspiration from two of Roblox's most beloved titles — Uplift Games' Adopt Me and Welcome to Bloxburg. The concept centred on an open-ended experience where players could build homes, own and care for pets, socialise, and live out virtual lives in a shared persistent world.
In 2020, CEO Gabriel Medrano Gutiérrez officially established an online presence for ToadVille Bay. Resources were extremely limited at this stage — Gutiérrez had to borrow his cousin's laptop to work on the project. Despite the constraints, this marked ToadVille Bay's first meaningful footprint online and set the tone for the resourceful, determined approach that would define the project's development for years to come.
2021 was a year of meaningful progress. The ToadVille Bay Discord Server was created, establishing a dedicated community hub. In December 2021, CEO Gutiérrez acquired his own computer — a significant upgrade that greatly improved his capacity to develop the project. Also in 2021, the first outside member was recruited to ToadVille Bay Insiders — a voluntary, unpaid programme for community members to help test bugs and provide feedback. ToadVille Bay Insiders was formally founded this year.
In November 2021, GhostVista Gets Grounded was introduced — a series produced under the ToadVille Bay banner. [Placeholder — description of the series, its format, platform, and audience reception].
2022 saw the largest recruitment drive in ToadVille Bay's entire history, with multiple new members joining ToadVille Bay Insiders. This remains the single biggest expansion of the voluntary bug-testing programme to date, bringing a wider group of community members into the project's development process for the first time.
In June 2023, CEO Gabriel Medrano Gutiérrez initiated formal impeachment proceedings against a member of ToadVille Bay after it was discovered they had leaked a copy of the game. This was the first time such proceedings had been necessary in the project's history.
Following the proceedings, the individual was put to a vote by ToadVille Bay Insiders and Team ToadVille Bay, who returned a unanimous verdict in favour of removal. The individual was formally removed from ToadVille Bay in August 2023. ToadVille Bay takes the leaking and piracy of project content extremely seriously, and the outcome reflected the community's commitment to protecting the project's integrity. The swift and decisive resolution established a clear precedent for how all future breaches of trust would be handled.
In 2023, CEO Gabriel Medrano Gutiérrez acquired a more powerful computer — a meaningful upgrade that improved his capacity to develop ToadVille Bay and take on increasingly complex project requirements.
In Late 2023, CEO Gabriel Medrano Gutiérrez made the defining decision to pivot ToadVille Bay's entire direction. The Adopt Me and Welcome to Bloxburg-inspired life simulator concept was set aside in favour of a war campaign game featuring a freeroam open-world option — a complete reimagining of the game's identity, scope, and intended audience.
With the new war campaign and freeroam direction confirmed, ToadVille Bay introduced an official logo to represent the project's refreshed identity. [Placeholder — additional details about the logo design, its reception by the community, and any accompanying announcements].
In January 2024, discussions were held on a proposal to split ToadVille Bay's development across two platforms — maintaining the existing Roblox build while simultaneously developing a Unity version, with both coexisting. The proposal was scrapped approximately two months later in March 2024, and development continued solely on Roblox.
In April 2024, GhostVista Gets Grounded came to an end after completing 12 seasons since its debut in November 2021. [Placeholder — details about the finale, total episode or instalment count, and the series' legacy within ToadVille Bay's wider output].
TBExit27 was formally enacted on May 15, 2024 — an act outlining ToadVille Bay Ltd's plan to officially cease all operations in the United States by 2027. The act would be officially enforced just over two years later on June 5, 2026.
In 2024, ToadVille Bay Ltd relocated its operations to Canada. The move was consistent with the broader direction set out by TBExit27 and marked a significant shift in where the project is based and operates from going forward. [Placeholder — additional details about the move and its impact on the team].
Development of the war campaign and freeroam concept continued to be hampered by resource constraints throughout 2024. Multiple resets were carried out as earlier work was discarded and rebuilt. CEO Gabriel Medrano Gutiérrez continued to drive the project forward using whatever tools, time, and means were available — ensuring progress was always being made, however slow.
A second impeachment was carried out against an individual for the same reason as the first: the leaking and piracy of ToadVille Bay content. As before, the vote was conducted by ToadVille Bay Insiders and Team ToadVille Bay, who returned a unanimous verdict in favour of removal. The individual was formally removed from the project in September 2024. ToadVille Bay's zero-tolerance stance on content piracy was once again upheld.
In 2025, ToadVille Bay officially paused all development on the Roblox platform, citing concerns over Roblox platform integrity and the Schlep Controversy. This pause marked a significant shift in the project's relationship with Roblox and foreshadowed the full departure from the platform that would come in early 2026.
In October 2025, CEO Gabriel Medrano Gutiérrez received support from his real-life friends for ToadVille Bay. [Placeholder — the nature of the support and its impact on the project going forward].
In February 2026, ToadVille Bay Ltd carried out its most significant development reset yet. After years of building on the Roblox platform — through multiple restarts and amid relentless resource constraints — the decision was made to leave Roblox entirely and migrate the entire project to Unreal Engine 5. ToadVille Bay was no longer a Roblox game, but a full standalone title with the visual and technical scope to match its war campaign and freeroam vision. CEO Gabriel Medrano Gutiérrez spearheaded the transition, viewing it as the only viable path to realising the game's full potential after years of constrained development.
[Placeholder] With the platform migration confirmed, foundational development work in Unreal Engine 5 commenced. [Placeholder — early UE5 prototyping, engine setup, team upskilling, first core systems and assets rebuilt within the new engine, initial internal prototype builds].
TBExit27, enacted on May 15, 2024, was officially enforced on June 5, 2026 — marking the formal beginning of ToadVille Bay Ltd's withdrawal from all operations in the United States as outlined by the act.
In June 2026, ToadVille Bay entered one of the most turbulent periods in its history. A coordinated campaign of harassment and cyberbullying directed at CEO Gabriel Medrano Gutiérrez, compounded by the deliberate spread of rumours labelling ToadVille Bay a “fake” game with no genuine development, escalated into an attempted coup — a concerted effort to forcibly remove Gutiérrez from his position as CEO. Notably, the coup was led in part by some of the CEO's own real-life friends, though not all of them were involved. The crisis represented the most serious internal and reputational challenge the project had ever faced, arriving at a critical moment during the early stages of its Unreal Engine 5 rebuild.
The coup attempt was ultimately resolved. In the aftermath, approximately four individuals were permanently sanctioned from ToadVille Bay — removed from all aspects of the project and its community. The resolution allowed CEO Gabriel Medrano Gutiérrez to retain his position and the project to continue its development under Unreal Engine 5. [Placeholder — further details on the resolution process, CEO's statement, and steps taken to stabilise the project going forward].
The ToadVille Bay Archives was created in 2026 as a permanent historical record of the project — documenting the original RPG life simulator concept, the Late 2023 pivot to a war campaign game, the years of development resets and resource struggles under CEO Gabriel Medrano Gutiérrez, the February 2026 migration to Unreal Engine 5, and the June 2026 instability crisis.